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Reblogged from bartholomewbazaz
Further facial profiling in Mudbox-
I am trying to develop my basic head mesh to bring it more in line with the sketches featured in my development.
Any feedback would be more than appreciated. I am trying to keep this as low poly as possible bear in mind, and it is meant be a carved wooden head, so life like details aren’t an issue. Basic gestural flow comments would be appreciated!!! :)